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Base City: 

Victoria - On-site

Salary: 

$160k to $229k

Rating: 

Self-taught: 

Position Type: 

Full-time

Position Keywords: 

Experience: 

10 Years C++

Other Experience: 

  • 10+ years experience in software development with a strong C++ focus.
  • Shipped multiplayer action games in an MMO environment as a key contributor to enabling player interactions at scale.
  • You understand the tradeoffs between the various approaches of latency mitigation in multiplayer games, and their applications and shortcomings.
  • Advanced debugging skills applicable to client/server multiplayer games.
  • Experience developing in and debugging multi-threaded/concurrent architectures.
  • Pragmatic approach to problem solving.
  • Experience with Visual Studio and knowledge of the debugging tools.

Pluses:

  • Experience with network architecture of MMO games.
  • Experience working with Microsoft, Sony, or Nintendo game consoles.
  • Experience working with iOS and Android.
  • Experience with developing large scale multiplayer games.
  • Experience with Frostbite, Unreal, Unity or other large scale game engine.

About the Job: 

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, EA Sports FC soccer, NHL® hockey, and EA SPORTS UFC.

What they want you to do: 

The Senior Online Gameplay Engineer will be responsible for designing and implementing networked game mechanics and technology to support those mechanics for a fast paced, action oriented multiplayer sports game. You will be a key contributor and thought leader in solving the multiplayer challenges represented by a fast paced, low input latency, responsive, contact sports game.

Your Responsibilities:

  • Architect and implement strategies for time sensitive gameplay mechanics in a responsive, action oriented multiplayer game in collaboration with engineers, designers and artists.
  • Work with engineering teams to identify and implement core real time networking systems and gameplay features.
  • Technical oversight of your team members' contributions.
  • Actively share domain knowledge, teach and mentor engineers within their team.
  • Design, implement and document technology and strategies to facilitate the development of games mechanics in a multiplayer environment by other team members.
  • Own features and collaborate with team members to solve problems efficiently.

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