Electronic Arts Logo

Base City: 

Vancouver - On-site

Salary: 

$115k to $161k

Rating: 

Self-taught: 

Position Type: 

Full-time

Position Keywords: 

Experience: 

5 Years C++

Other Experience: 

  • 5+ years of programming experience in C++
  • Base level of experience in concurrency, memory and performance optimization
  • Experience working with multiple consoles and hardware requirements
  • Experience driving investigations into source of issues

About the Job: 

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

What they want you to do: 

We are looking for an engineer like you to join our team who has experience understanding technical changes and debugging and diagnosing issues across projects and code branches. Ideally you also enjoy the challenge of diving into a performance issue to discover the root cause and sharing solutions across teams. You will work with developers across the entire production pipeline, such as engineers, production, designers and artists, to ensure our game and development workflows are performant.

Additionally, this job is open to remote work and will report to an Engineering Line Manager based in Austin, Texas and work within our Systems Engineering Team.

Requirements:

  • 5+ years of programming experience in C++
  • Base level of experience in concurrency, memory and performance optimization
  • Experience working with multiple consoles and hardware requirements
  • Experience driving investigations into source of issues
  • Bonus - familiarity with multiple profilers such as PiX, Superluminal, or Tracy Profiler

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