Electronic Arts Logo

Base City: 

Vancouver - On-site

Salary: 

$96k to $133k

Rating: 

Self-taught: 

Position Type: 

Full-time

Position Keywords: 

Experience: 

5 Years Software Engineer

Other Experience: 

  • 5+ years of professional experience as one/more of a Software Engineer / SRE / DevOps engineer.
  • Experience working in the games industry.
  • Experience collaborating across a team of engineers.
  • Grasp of Linux systems, networking, and security.
  • Public cloud experience with one of AWS / GCP / Azure.
  • Experience working with Databases
  • Proficiency in at least one modern programming language and ready for more
  • Relevant experience in backend / service development and operations, and familiarity with Game Client / Game Server development.

Bonus:

  • Shipped at least 1 AAA title in a large (100+ person) game team.
  • Shipped at least 1 Live Service game with high scale (1M+) concurrency.
  • Experience with first person shooters.
  • Proficiency in C++, PHP, Lua

About the Job: 

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

What they want you to do: 

Reporting to a Engineering Lead as a Software Engineer - Online Services you'll be responsible for:

  • Maintenance, and support of backend services and infrastructure; these backend services power key features on APEX Legends including Matchmaking, Commerce, Authentication, Progression, and more.
  • Write code to support feature development on APEX Legends online features.

Our Software Engineers / SRE's are more generalists as opposed to specialists - meaning you'll move between different domains of technology in the game's online space as you grow your understanding of our technology ecosystem.

Responsibilities

Development:

  • Hands-on development in multiple areas of technology in the game (mostly backend - PHP/Lua, occasionally client/server - C++).
  • Author Technical Design Documentation (TDDs) to explain your vision of the architecture for new systems and features, expressing not only WHAT you're building, but WHY you're building it.
  • Collaborate with other engineers in the wider APEX team on feature discussions / requirements gathering, architecture and design reviews, code reviews, and similar.
  • Grow a depth of expertise of Respawn's game technology across Client, Server, and Backend.

SRE / DevOps:

  • Perform / support deployments, updates, and similar to/for services and infrastructure.
  • Support ad-hoc DevOps needs, and build automation systems to reduce manual toil.
  • Provide hands-on technical support during service affecting events.

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