Electronic Arts Logo

Base City: 

Vancouver - On-site

Salary: 

$96k to $133k

Rating: 

Self-taught: 

Position Type: 

Full-time

Position Keywords: 

Required: 

Bachelor - Computer Science

Experience: 

5 Years Software Engineer

Other Experience: 

  • 5+ years of professional experience with a focus on concepts and language varieties. Experience with C#, Java, and/or other comparative programming languages. Deep C# knowledge and experience is a key requirement for this role.
  • Knowledge of C++, and scripting experience with Machine Learning, Python, JavaScript and Angular is an asset.
  • Bachelor’s degree in Computer Science, Computer Engineering, Software Engineering or equivalent
  • Strong understanding of the software development life cycle, software engineering methodologies and practices, and their application to both development and QA.
  • Excellent understanding of software quality assurance concepts, debugging processes and procedures.
  • Experience interfacing with internal customers with a diverse set of backgrounds and needs - able to speak their language, appreciate their challenges, and maintain their respect.
  • Experience approaching a problem from different angles, analyzing pros and cons of different solutions
  • Experience experimenting with new approaches and learning from failures to improve technical solutions, processes and results.

About the Job: 

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

What they want you to do: 

The Software Engineer role within EA Sports Quality Verification Engineering (QVE) department is responsible for collaborating with EA’s QA and Development teams to identify and create tools, automation solutions, scripts, and technical strategies with the goals of improving game infrastructure and increasing efficiencies in the game delivery process. This role plays an important part in ensuring a seamless consumer experience by focusing on upstream quality and targeting defect prevention and containment. Reporting to a Development Director, you will assist with analysis of testing strategies, identify new testing technologies, and develop new tools for testing and tracking purposes.

Primary Responsibilities

Driving technology usage and support:

  • Work with Dev and QA partners to identify areas of improvement through new tools and automation strategies.
  • Design, develop, and deploy internal software tools.
  • Build, test, and deploy solutions that support automation deliverables.
  • Support an increased adoption of automation and tools within game teams. Aid in the identification and requirements gathering for new tools.
  • Identify and recommend debug and telemetry enhancements to aid testing.
  • Provide debug support and technical expertise to other engineers on our teams.
  • Participate in knowledge-sharing sessions to increase knowledge of existing tools, automation and testing processes.
  • Perform risk analysis of new features – identify impact and scope.
  • Assist with prioritizing bug fixing efforts and identifying areas of test focus.
  • Perform and support white box testing.

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