- You have worked in a Software Engineering role.
- You have seginficant experience in C++ and / or C# development
- You have worked on a game or other application.
- You have experience in software development best practices.
- You have a desire to push the boundaries of technology.
- You are motivated to enhance productivity and efficiency in software development
- 3+ years of experience with tools such as Git, Perforce, VisualStudio and CI/CD platforms are a benefit.
Base City:
Vancouver - On-site
Salary:
$96k to $133k
Rating:
Self-taught:
Position Type:
Full-time
Position Keywords:
Other Experience:
About the Job:
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Frostbite is EA's proprietary game engine that comes equipped with tons of tools and technologies designed to build incredible games. Our in-house engine offers the flexibility to adapt to each game while working hand-in-hand to prioritise what to build. Our goal is to empower creators all over the world to bring their best ideas to life by creating an engine that amplifies innovation across every discipline.
What they want you to do:
We are looking for a Software Engineer to join our Frostbite Architecture Team. As a member of this team, you will develop tools that enhance the productivity and efficiency of our software engineers.
Responsibilities
- You will be part of the team evolving the architecture of the Frostbite engine.
- You will contribute directly to improving features and workflows for future EA games.
- You will create tools enabling the entire Frostbite ecosystem.
- You will collaborate with teams to achieve quality and performance goals.
- You will stay updated with industry trends and new technologies.