Electronic Arts Logo

Base City: 

Vancouver - On-site

Salary: 

$96k to $133k

Rating: 

Self-taught: 

Position Type: 

Full-time

Position Keywords: 

Required: 

Bachelor - Computer Science

Experience: 

3 Years Software Engineering

Other Experience: 

  • A Bachelor’s Degree in Computer Science, Software Engineering or similar
  • 3+ years of professional software development experience
  • Professional or recreational experience with audio or movie software development. (Such as audio mixing, sound effects, DSP, interactive music, speech, video compression, image processing, or programming with audio APIs such as Wwise.)
  • Experience with Perforce, Confluence, JIRA
  • Game industry experience, either with a central technology team or with a game studio

About the Job: 

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

Frostbite is EA’s proprietary game engine that comes equipped with tons of tools and technologies designed to build incredible games. Our in-house engine offers the unique ability to adapt to each game while working hand-in-hand to prioritize what to build. Our goal is to empower creators all over the world to bring their best ideas to life by creating an engine that amplifies innovation across every discipline.

What they want you to do: 

Join a versatile team driving innovation in Audio and Movie technologies within Frostbite. Reporting to the Engineering Manager of Frostbite Audio and Movie, you will work with domain experts that are passionate about developing the very best audio and movie tools and runtime technologies within the games industry. You will help develop a broad range of features and capabilities, including DSP plugins, interactive music, sound effects, speech systems, content encoding/decoding, video compression and more! We work with game studios throughout EA to solve challenges across a broad range of genres and the results of your work will have an impact on the final quality of games enjoyed by millions of players.

Responsibilities

  • We develop industry-leading audio and movie solutions
  • We help support our community of content creators and collaborate with game teams to provided optimized audio systems, solve complex audio challenges
  • You will help develop a broad range of features and capabilities, including Mixing workflows, sound effect playback systems, DSP, content encoding/decoding, speech systems, interactive Music, video compression and more!

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