- 7+ years of programming experience in C++ with a deep understanding of the language, best practices, and architectural considerations.
- Excellent problem-solving skills and a service-oriented mindset.
- Strong communication skills, capable of working effectively with both technical and non-technical partners across development and leadership teams.
- Expertise in concurrency, memory, and performance optimization.
- Proven experience in developing for multiple devices, including consoles and various hardware requirements.
- Proficiency in managing large codebases and multi-product development.
- Demonstrated ability to lead complex, multi-domain investigations to identify and resolve issues.
- Experience working with game engines such as Unreal, Unity, or Frostbite is preferred.
- Bonus: Familiarity with multiple profiling tools such as PiX, Superluminal, or Tracy Profiler.
Base City:
Montreal - On-site
Salary:
No Salary therefore no Star!
Rating:
Self-taught:
Position Type:
Full-time
Position Keywords:
Experience:
7 years C++
Other Experience:
About the Job:
innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.
We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
What they want you to do:
The Engine Systems Performance team is looking for a programmer like you to join our team who has experience understanding technical changes and debugging and diagnosing issues across projects and code branches. Ideally you also enjoy the challenge of diving into a performance issue to discover the root cause and sharing solutions across teams. You will work with developers across the entire production pipeline, such as developers, production, designers and artists, to ensure our game and development workflows are performant.
Your work will have a strong impact on the players experience across multiple projects and activities within the Battlefield franchise.
- Collaborate with the Performance team and Engine organization to set and achieve team goals for your specific domain or area.
- Analyze game performance using various systems and tools, identifying and reporting areas of concern.
- Conduct root cause analysis for performance issues, proposing effective mitigation strategies and solutions.
- Assist game code and content developers in debugging and optimizing performance bottlenecks found during testing.
- Review technical design documents to identify potential performance pitfalls and recommend alternative implementations.
- Identify opportunities to improve tooling or workflows for better triaging, reporting, and analysis of performance issues.
- Adapt and evolve the current toolset to address new features or problem spaces.