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Base City: 

Montreal - On-site

Salary: 

No Salary therefore no Star!

Rating: 

Self-taught: 

Position Type: 

Full-time

Position Keywords: 

Required: 

Bachelor - Computer Science

Experience: 

5 Years C++

Other Experience: 

  • B.S. (or higher) degree in Computer Science or equivalent
  • 5+ years of professional C/C++ experience
  • Solid understanding of 3D math
  • Experience shipping at least one AAA title with a significant AI contribution
  • Familiarity with advanced game engines like Unreal, Unity and others
  • Experience working on modern console platforms and PC with at least one shipped title
  • Passion for both developing and playing games

About the Job: 

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

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"Motive" is the driving force within us that takes us from an idea to reality. Our studio provides a safe, trusting, and empowering environment for our game teams to unleash their creativity across massive brands. But we're not talking about the expected, the conventional, the cliché. We want none of that. Here, you will help make the extraordinary. You'll also help shape our culture. Here, everyone has a voice, everyone can be themselves, everyone is welcome.

What they want you to do: 

As an AI Programmer you will work closely with designers, animators and other programmers to develop AI systems, tools and behaviors to bring the gameplay experience to life in our Iron Man game.

What the AI Programmer will do at Motive:

  • Develop core AI technologies and develop behaviours as part of multi disciplinary team
  • Collaborate closely with the designers to advance the games AI vision
  • Work with partner teams to co-develop and adopt new AI technology
  • Participate in code and design reviews
  • Work closely with QA and technical leadership to ensure the stability and accuracy of game systems by identifying, communicating, and resolving defects

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