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Base City: 

Victoria - On-site

Salary: 

$115k to $161k

Rating: 

Self-taught: 

Position Type: 

Full-time

Position Keywords: 

Experience: 

10 Years Software Engineering

Other Experience: 

  • 10+ years experience in software development with a strong C++ focus.
  • Shipped multiplayer action games as a key contributor in networked game mechanics and technology, such as: shooters, melee combat, sports or sports adjacent.
  • You understand the tradeoffs between the various approaches of latency mitigation in multiplayer games, and their applications and shortcomings.
  • Advanced debugging skills applicable to client/server multiplayer games.
  • Experience developing in and debugging multi-threaded/concurrent architectures.
  • Pragmatic approach to problem solving.
  • Experience with Visual Studio and knowledge of the debugging tools.

Pluses:

  • Shipped fast paced multiplayer melee combat game or similar.
  • Experience with network architecture of MMO games.
  • Experience working with Microsoft, Sony, or Nintendo game consoles.
  • Experience working with iOS and Android.
  • Experience with developing large scale multiplayer games.
  • Experience with Frostbite, Unreal or Unity.

What they want you to do: 

The Gameplay Engineer will be responsible for designing and implementing networked game mechanics and technology to support those mechanics for a fast paced, action oriented multiplayer sports game. You will be a key contributor in solving the multiplayer challenges represented by a fast paced, low input latency, responsive, contact sports game.

Your Responsibilities:

  • Architect and implement strategies for time sensitive gameplay mechanics in a responsive, action oriented multiplayer game in collaboration with engineers, designers and artists.
  • Work with engineering teams to identify and implement core real time networking systems and gameplay features.
  • Technical oversight of your team members' contributions.
  • Actively share domain knowledge, teach and mentor engineers within their team.

  • Design, implement and document technology and strategies to facilitate the development of games mechanics in a multiplayer environment by other team members.
  • Own features and collaborate with team members to solve problems efficiently.

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