Electronic Arts Logo

Base City: 

Vancouver - On-site

Salary: 

$96k to $133k

Rating: 

Self-taught: 

Position Type: 

Full-time

Position Keywords: 

Required: 

Bachelor - Computer Science

Experience: 

4 Years C++

Other Experience: 

  • Bachelor's degree in Computer Science or related field, or equivalent training and professional experience.
  • 4+ years of experience with C++ and with object-oriented design and implementation.
  • 2+ years experience with Client/Server communication models.
  • Knowledge of hardware setup, package deployment and patching procedures.
  • Experience with Visual Studio and deep knowledge of the debugging tools.

About the Job: 

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games. 

At the heart of EA SPORTS is the FC franchise. EA SPORTS FC is the world's #1 best-selling video game with over 200M engaged players across multiple platforms, including console, PC, and mobile. Innovation, passion, and teamwork are at the heart of everything we do. With studios in Vancouver, Bucharest, and Cologne, we're looking for the brightest talent, so we can continue to create experiences that connect with millions of hearts and minds the world over.

The Client Software Engineer will be a part of the game creation and live services, including architectural design, implementation, debugging, and ongoing support on multiple platforms. Reporting to the Development Director and Technical Lead, you will work on complex problems with Designers, Artists and other Engineers in domains including game mode logic, user interface, online, rendering, gameplay, audio, databases and tools.

What they want you to do: 

  • Design, maintain, implement, test and debug code.
  • Architect and document technical designs for game technology and features.
  • Create tools, features and game components.
  • Profiling and optimizing software components of a game.

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